
It’s recommended to take stealth into consideration if opting for the harder difficult levels. This is a game that’s proud of its heritage, make no mistake. Underwater sections, optional fetch quests and a puzzle or two help massively to prevent this from being a mindless experience, and that’s despite the fact that the core shooting mechanics (dual-wielding, etc) are more than a little traditional. On easy mode very few enemies pose a threat – it’s possible to merrily run and gun. Well, that and packs of robotic dogs, screen-filling walkers and mechanically enhanced soldiers clutching laser cannons. With its ‘make-do and mend’ ethos the resistance’s homestead is the peak of Machine Games’ creative flair, although the sight of Nazi-controlled London – complete with Big Ben overshadowed by a colossal Nazi HQ – leaves an altogether different lasting impression. The war torn Nazi strongholds of 1946 are soon left behind, bringing forth missions set in Nazi office blocks, war museums, secret underwater research labs and more. Characters often display a rare sense of emotion too, bolstered by realistic facial animation. The cutscenes are an unexpected highlight, with many justifying the 18+ age rating. Together they locate and free fellow resistance members, filling the makeshift HQ with new faces as the story unfolds. Headstrong and determined, he’s a described by his cohorts as a ‘doer’ – a man that can get things done.Ī commendable amount of effort has gone into both story and character design – Blazkowicz is a likeable character, bringing a love interest along for the ride. This strong and fearless new regime has been rapidly developing new weapon technology to prevent any possible uprisings, but Blazkowicz isn’t one to succumb to defeat. The war is over and the Nazis have won – something that Blazkowicz is initially unable to comprehend.

After an unexpected twist, and one that demands a vital decision to be made, protagonist Blazkowicz finds himself in the 1960s. It doesn’t take long for The New Order’s true colours to emerge. If anything, the opening jaunt through bland looking trenches and claustrophobic bunkers is the total opposite of what’s to come.

Although Machine Games makes the wise assumption that people have played at least one FPS before – by which we mean there’s no dull or patronising tutorial – the opening mission doesn’t make the best possible impression.

You’d be a fool to judge Wolfenstein by its first hour alone.
